
Math Courseware
Our courseware mainly falls into two categories: long-term courseware and trial courseware.

Long-term Courseware

At Cosmo, each long-term class for students is equipped with courseware that precisely matches their Personalized Learning Plan (or PLP). The courseware is a guided lesson, designed to have specific learning outcomes. It is structured in three sections:

Key Concepts: These outline the main concept that they're about to learn. There might be one Key Concept page, or multiple Key Concept pages, depending on the complexity of the topic. It’s important to thoroughly explain each page, as understanding the Key Concept is crucial for the student to tackle the problems that follow. These pages will often guide them to understand tools needed in upcoming problems, or help them to see the "why" and "how" of the lesson, but these are not intended to be problems that they will do--that will come next!

Examples: In each example, you and the student will solve a problem together. This is where you can demonstrate the step-by-step process of solving the problem, helping the student to develop a clear problem-solving strategy. Be sure to ask them questions in each step to assess their understanding. Try to avoid asking questions like, "Do you get it?" or "Does this make sense?" Students will often say "yes" even when they don't understand. Ask specific questions that pertain to the problem to really test their understanding before moving on to practice.

Practice: These exercises are intended for the student to complete independently. Have them teach you the problem, and explain their work out loud. This is your opportunity to check whether they’ve grasped the content. If they struggle, you can go back to the example to review the process that you used together. If they succeed, you can quickly summarize and move on to the next problem.
We provide answer keys and teaching guides for all grade levels of courseware. In the classroom, the left side of the screen displays the courseware content, and the box on the right shows the answer key and teaching guide for the current page's questions. We hope this content will help you teach with more confidence and ease. If you find any errors, you can click the 'Feedback' button at the bottom left of the page to let us know, and we'll address and revise them as soon as possible.
Trial Class Courseware
Due to the different orientations of long-term courses and trial courses—long-term courses focus on the gradual mastery of systematic knowledge, while trial courses emphasize quick gains and interest stimulation—the trial courseware includes some special designs in addition to the three core sections mentioned above.

Some trial courses specifically include a "Let's hack it!" section—here, students can learn cool and practical quick problem-solving skills and personally experience the sense of achievement that comes with "making the difficult easy."
To allow students to gain clear and tangible learning outcomes in just one trial class, we've also specially designed two ways to externalize the experience, helping them intuitively feel their progress.

For older students, there is a "Confidence Check-in" at the beginning and end of the lesson. At the beginning, we'll first ask students how confident they are in solving the core problems of the class. At the end of the lesson, we'll revisit the same question. The comparison allows students to clearly see the improvement in their ability to solve problems during this class.

For younger students, there is a "Be the Teacher" section at the end of the lesson. Ask students to try to explain what they've learned in the class, even analyzing the problem, solving, and sharing their ideas like a teacher. By clearly expressing the knowledge points in their own words, we want them to realize, "I really learned it, and this is useful for me!"

Additionally, for trial courses for grades 3-5, we've incorporated vivid picture book stories into the courseware, allowing the teaching content to unfold naturally along with the plot. This design not only makes the class more interesting but also makes knowledge easier to understand in context. We recommend browsing through the story content in advance before using such courseware to familiarize yourself with the plot development. This way, you can more smoothly guide students into the story during class and make teaching more effective.